Tuesday, July 30, 2013

Startin' on a Hotdog...cart

So my next modeling challenge for myself will be a hotdog cart. I have chosen this due to the fact that it houses many different materials. This should be a good chance for me to showcase my ability to use Spec and Gloss maps to differentiate between materials.

I have already started placing blueprints in Maya to make sure all my proportions are correct as well as grabbing as many reference images as I could. Attached below is the main hotdog cart that I am basing my design off of as well as some quick renders of my work so far.

Basic Concept
Wire-frame. I have the frame and lower parts all pretty much done, and the top part is boxed out and sized to proportion.
High Poly. Plan on adding fine details such as tire treads in Photoshop. I find this method easier to manipulate and produces a cleaner result.

No comments:

Post a Comment