Here are some beauty shots accompanied by the wireframes and texture maps.
Everything was modeled using Maya. Textures were all done in Photoshop with a little help from Crazybump. Renders were all shot using Marmoset Toolbag.
The mesh consists of 2797 faces / 5462 tris.
Texture maps are set at 2048 x 2048 pixels.
This looks fantastic!
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