Sunday, March 10, 2013

 And here are a few shots of my low poly.


Look what I started

Alright finally have some work to show again. After a new start at Raven Software up in Madison, WI I have decided to start putting together an Environment Modeling Reel.

My first project for this reel is going to be an old Voigtlander camera to show my ability to bake normals, lay out UVs, and also texture. I have already began the high and low poly and am in the process of laying out the UVs to begin baking normals. I will be back with more posts once I am set to throw everything into Xnormals.


Here are two quick snap shots of the high poly model. I plan on adding in the leather texture on the body of the camera as well as ridges along the edge of the dials. My plan was to use a secondary program for this such as Zbrush or just Photoshop (Any suggestions?)

Saturday, October 15, 2011

Sculpting

So I got everything imported into Z-Brush for my old spaceman.  Started building the form on the body a bit so I know how the cloth is going to fall and lay, and I also started adding detail on the straps and buckles.








The spaceman begins

So I have had this idea in my mind for some time now, and have finally started modeling it out.  Its going to be a classic take on the original concept of space travel.  You know, Flash Gordon meets every other campy sci-fi movie of the 30's and 40's. Only this concept the character is aged to an old man, encompassing how ancient and frail those beginning ideas of space exploration really were.  Well anyways here are some posts of the jet-pack and blaster, along with UV layouts, and the final color treatment of the character drawn up by the wonderful and talented Krystin Avello,http://kavello.blogspot.com/