My first project for this reel is going to be an old Voigtlander camera to show my ability to bake normals, lay out UVs, and also texture. I have already began the high and low poly and am in the process of laying out the UVs to begin baking normals. I will be back with more posts once I am set to throw everything into Xnormals.
Here are two quick snap shots of the high poly model. I plan on adding in the leather texture on the body of the camera as well as ridges along the edge of the dials. My plan was to use a secondary program for this such as Zbrush or just Photoshop (Any suggestions?)
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