Thursday, July 4, 2013

Party times with my Gloss maps!

I have been learning a lot about Gloss maps as well as the difference between them and Specular maps. After adding a gloss and fixing up my specular a bit I thought a video would be a nice way to show my progress. So here is my first attempt at rendering out video in Marmoset.

A few other changes that were done are fixes to the normal, primarily re-baking the top of the camera to clean up rough edges.  

For a higher quality video I uploaded it to Youtube.




Still a bit of tweaking to do, but I am really happy with how well the Gloss is helping bring out different qualities in the multiple materials.


Wednesday, June 5, 2013

Fun with Marmoset

So I finally got around to messing with Marmoset. Still learning the basics, but from what I have learned so far I am loving the program! I just assigned my three textures and applied a preset light. Later I will be going back and assigning different materials to various parts of the camera and setting up better lighting.

But here are some screen shots from my first week with Marmoset. I have been concentrating very hard on trying to capture the attributes of the metal.

My 3 textures so far

I just wanted to give an update with my most recent textures. I still have some fine tweaking to do on the specular as well as adding some character to the diffuse.

Diffuse
Specular
- I am still playing around with the oily rainbow color to really try and nail that realistic metal feel.
Normal

Saturday, April 6, 2013

UV layout

I had some people asking for the UV layout as well so here it is.







So I finally got around to baking out the normals, and after some help from friends and learning a few new techniques I would say its coming along nicely. I baked using XNormals and compiled all my files in Photoshop. I plan on heading back into Photoshop for a clean up so expect more posts soon.




Sunday, March 10, 2013

 And here are a few shots of my low poly.


Look what I started

Alright finally have some work to show again. After a new start at Raven Software up in Madison, WI I have decided to start putting together an Environment Modeling Reel.

My first project for this reel is going to be an old Voigtlander camera to show my ability to bake normals, lay out UVs, and also texture. I have already began the high and low poly and am in the process of laying out the UVs to begin baking normals. I will be back with more posts once I am set to throw everything into Xnormals.


Here are two quick snap shots of the high poly model. I plan on adding in the leather texture on the body of the camera as well as ridges along the edge of the dials. My plan was to use a secondary program for this such as Zbrush or just Photoshop (Any suggestions?)