So my next modeling challenge for myself will be a hotdog cart. I have chosen this due to the fact that it houses many different materials. This should be a good chance for me to showcase my ability to use Spec and Gloss maps to differentiate between materials.
I have already started placing blueprints in Maya to make sure all my proportions are correct as well as grabbing as many reference images as I could. Attached below is the main hotdog cart that I am basing my design off of as well as some quick renders of my work so far.
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Basic Concept |
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Wire-frame. I have the frame and lower parts all pretty much done, and the top part is boxed out and sized to proportion. |
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High Poly. Plan on adding fine details such as tire treads in Photoshop. I find this method easier to manipulate and produces a cleaner result. |
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